Setup guides, mod installs, billing help, and game-specific walkthroughs. Written by people who actually run servers.
Pick a plan, instant deploy, grab the IP, install the client mod once, connect. Modded Schedule I server, host-side under a minute.
Find what's eating your server tick: read resmon, cut heavy resources and tight loops, tune OneSync, and know when it's really the hardware.
The free QBCore stack experienced owners actually run — inventory, voice, targeting, MDT, dispatch, housing & more — plus how to install them without a backdoor.
License key, artifact version, database, port conflicts, resource load errors and lost admin access — the usual reasons a FiveM server won't boot, and the fix for each.
Install and configure a Garry's Mod DarkRP server the right way — gamemode, darkrpmodification, custom jobs, FastDL, and an admin mod.
Make players download maps and content fast over HTTP — sv_downloadurl, the folder structure people get wrong, bzip2, resource.AddFile and Workshop.
Measure with VProf, cut prop spam, bisect heavy addons, tune tickrate and rates, clean your Lua, and pick the single-thread CPU GMod actually needs.
The staple RP stack — ULX, PAC3, PermaProps, StormFox 2, Photon 2, VManip, vehicle & weapon bases — mostly free, with install and performance tips.
How raid costs really work: sulfur math, the cheapest way through doors and walls, soft vs hard sides, and planning a raid without over-farming.
Step-by-step client install for ifBars' S1DedicatedServers — IL2CPP build (Solace's default), with the Mono + alternate-branch fallback documented.
Complete walkthrough for installing gameplay mods on a Schedule I server: prerequisites, SFTP upload, MelonLoader setup, and troubleshooting.
Use FileZilla, WinSCP, or any SFTP client to upload mods, edit configs, and pull backups.
Plain-English comparison of the major FiveM RP frameworks. Which one to pick, what each does well, and how each affects your server.cfg.
Grant operator permissions, run admin commands, and manage your whitelist from the panel or in-game.
The complete guide: tune view & simulation distance, entity limits, Paper settings and Aikar's flags — measured with spark, with free config tools.
Outgrew free hosting? Back up your world, move it to a 24/7 host, keep your plugins — and what to actually look for in a host.
EULA, failed to bind to port, can't keep up, out of memory, outdated client/server, internal exception — what each error means and the exact fix.
Vanilla, Paper + plugins, or a Forge/Fabric modpack? The real trade-offs — performance, RAM, audience and maintenance — and who should run which.
Set up daily restarts, weekly maintenance windows, and pre-restart warnings — all from the panel.
Add modding support to Rust, then drop in plugins from uMod and Codefling without breaking your wipe schedule.
Why players show up as pink blobs in BeamMP, and the step-by-step mod-sync diagnostic — including the "same car, one player visible, one not" case.
Install QBCore (qbx_core / qb-core) on a fresh FiveM server: dependencies, database import, a working server.cfg, and the errors every new server hits.
Startup variables, schedules, SFTP, allocations, backups, subusers, and console tricks — the panel features that separate having a server from running one.
Why single-thread CPU speed decides your TPS, the cheap-host "more vCores" trap, how much RAM you actually need, and NVMe vs the rest.
What a DDoS attack is, why game servers get hit, what protection actually does, why you can't DIY it, and how to pick a host that stays online.
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Open a ticket from your billing panel or hit the chat bubble — we'll write the guide and credit you. The wiki grows from real customer questions.